Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Agent (Intelligence). |
2 |
22 |
Befriended by a senior agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
25 |
Hard times caused by a lack of interstellar trade costs Otto Harper's job. |
4 |
25 |
Became a Army (Army Support) with the new title Private. |
4 |
28 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
28 |
Gain rebels as Enemy |
5 |
28 |
Failed to qualify for Performer (Entertainer). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
30 |
Victim of a crime |
5 |
32 |
Attempt at commissioned failed. |
5 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
32 |
Continued as Navy (Engineer/Gunner). |
6 |
33 |
Otto Harper is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
33 |
Failed to qualify for Free Trader (Merchant). |
7 |
33 |
Became a Drifter (Scavenger). |
7 |
36 |
Attacked by enemies that Otto Harper easily defeat. |
7 |
36 |
Gain Enemy if Otto Harper don't already have one. |
8 |
37 |
Continued as Drifter (Scavenger). |
8 |
38 |
Severely injured. Owe 20,000 for medical bills. |