Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Established a network of contacts. Gain 3 contacts. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Palmer Fowler's work ends up coming home with Palmer Fowler, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
26 |
Embroiled in legal trouble. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
31 |
A mission goes wrong; Palmer Fowler and several others are captured and mistreated by the enemy. Gain Palmer Fowler's jailer as an Enemy. |
6 |
31 |
Became a Entertainer (Artist). |
6 |
35 |
Palmer Fowler is forced out because of censorship or controversy. What truth did Palmer Fowler get too close to? |
7 |
35 |
Failed to qualify for Intelligence (Agent). |
7 |
35 |
Became a Drifter (Scavenger). |
7 |
38 |
Offered job by a patron. Now owe him a favor. |
8 |
39 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |