Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Paul Broderib run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Thief (Rogue). |
2 |
20 |
Switched to Drifter (Scavenger). |
2 |
21 |
Offered job by a patron. Now owe him a favor. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Became a Scout (Courier). |
3 |
28 |
Paul Broderib's ship is damaged, and Paul Broderib have to hitch-hike Paul Broderib's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 3 Contacts. Gain 1 Enemies. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Embroiled in legal trouble. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Given advanced training in a specialist field |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Make an unexpected connection outside Paul Broderib's normal circles. Gain a Contact. |