Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Pearl Skidd learn something Pearl Skidd should not have – a corporate secret, a political scandal – which Pearl Skidd can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Given advanced training in a specialist field |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
31 |
Contact with Government. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Pearl Skidd's Contacts or Allies betrays Pearl Skidd, ending Pearl Skidd's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Failed to qualify for Colonist (Citizen). |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
37 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
37 |
Switched to Citizen (Worker). |
7 |
39 |
Pearl Skidd befriend a superior in the corporation or the colony. |
7 |
41 |
Promoted to Citizen (Worker) rank 1. |