Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Study Engineer (Power) as a hobby. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Law Enforcement (Agent). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Became a Citizen (Colonist). |
3 |
30 |
A revolution, attack or other unusual event throws Peweka Waab's life into chaos, forcing Peweka Waab to leave the planet. |
4 |
30 |
Became a Merchant (Broker). |
4 |
32 |
Make an unexpected connection outside Peweka Waab's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
A good deal ensures Peweka Waab is living the high life for a few years. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
42 |
Retired at age 42. |