Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attacked by enemies that Phil Sims easily defeat. |
1 |
22 |
Gain Enemy if Phil Sims don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Opponents of Phil Sims's belief system ambush Phil Sims. |
3 |
27 |
Nearly killed. Owe 45,000 for medical bills. |
4 |
27 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
31 |
Crime pays off. Gain victim as Enemy. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
35 |
Attempted a risky adventure and was sent to prison. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Prisoner (Inmate). |
6 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Switched to Prisoner (Thug) with previous rank. |
7 |
40 |
Phil Sims gain a new Rival among the inmates or guards. |
7 |
43 |
Promoted to Prisoner (Thug) rank 1. |