Craftsman Phil Ward  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 44 M 2 (-2) 4 (-1) 10 (1) 11 (1) 5 (-1) 8 (0)24AB58
Animated, Extravagant
 
Skills
Advocate 1
Athletics 0
Carouse 0
Drive (Mole) 1
Drive (Walker) 3
Electronics (Comms) 1
Engineer 0
Gambler 1
Jack-of-All-Trades 1
Mechanic 1
Profession (Colonist/Ranching) 1
Science (Physical Sciences) 0
Streetwise 2
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman46
 
Name Type Affinity Enmity Power Influence Species
Filomena Fillanes Contact 0 1 3 0 Darrian, Imperium (F/63)
 
Term Age History
1 18 Became a Citizen (Worker).
1 19 Phil Ward is rewarded for Phil Ward's diligence or cunning.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 25 Phil Ward's business expands, Phil Ward's corporation grows, or the colony thrives.
2 26 Forced to continue current assignment.
2 26 Promoted to Citizen (Worker) rank 2 with the new title Technician.
3 26 Continued as Citizen (Worker).
3 30 Phil Ward learn something Phil Ward should not have – a corporate secret, a political scandal – which Phil Ward can profit from illegally.
4 30 Continued as Citizen (Worker).
4 33 Lightly injured, no permanent damage. Fully recovered.
5 34 Continued as Citizen (Worker).
5 38 Phil Ward learn something Phil Ward should not have – a corporate secret, a political scandal – which Phil Ward can profit from illegally.
5 38 Gain a criminal contact.
5 38 Forced to continue current assignment.
5 38 Promoted to Citizen (Worker) rank 3.
6 38 Continued as Citizen (Worker).
6 39 Political upheaval strikes Phil Ward's homeworld, and Phil Ward is caught up in the revolution.
6 42 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙