Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
21 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Make an unexpected connection outside Philip Clubb's normal circles. Gain a Contact. |
3 |
25 |
Voluntarily left Merchant Marine |
3 |
25 |
Failed to qualify for Surveyor (Scout). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Switched to Army (Infantry) with the new title Private and previous rank. |
3 |
28 |
Philip Clubb is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
28 |
Failed to qualify for Broker (Merchant). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
32 |
Spend time with an alien race. Gain a contact. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
35 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
36 |
Attacked by enemies and injured. |
6 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Gain Enemy if Philip Clubb don't already have one. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Contact with Government. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 2. |