Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Go undercover to investigate an enemy. |
3 |
30 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Failed to qualify for Cavalry (Army). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
32 |
Betrayed by a friend. One of Pierre Treadway's Contacts or Allies betrays Pierre Treadway, ending Pierre Treadway's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Performer (Entertainer). |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
38 |
Attacked by enemies that Pierre Treadway easily defeat. |
7 |
38 |
Gain Enemy if Pierre Treadway don't already have one. |
7 |
40 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
43 |
Contact with Government. |
8 |
44 |
Promoted to Drifter (Scavenger) rank 3. |