Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Army Support (Army). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Pleas Reyes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
27 |
A revolution, attack or other unusual event throws Pleas Reyes's life into chaos, forcing Pleas Reyes to leave the planet. |
4 |
27 |
Returned to Drifter (Wanderer). |
4 |
28 |
Offered job by a patron. Now owe him a favor. |
5 |
31 |
Entered Merchant Academy with the Business curriculum. |
5 |
32 |
Become leader in social movement. |
5 |
32 |
Gain an Ally and an Enemy. |
5 |
34 |
Dropped out of the merchant academy. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Failed to qualify for Pirate (Rogue). |
7 |
37 |
Switched to Drifter (Barbarian). |
7 |
41 |
Betrayed by a friend. One of Pleas Reyes's Contacts or Allies betrays Pleas Reyes, ending Pleas Reyes's career. That Contact or Ally becomes a Rival or Enemy. |