Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
24 |
Gained a contact. |
2 |
26 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Army (Infantry) with previous rank. |
3 |
29 |
Unit is slaughtered in a disastrous battle, for which Reid Walker blame Reid Walker's commander. Gain commander as Enemy. |
4 |
29 |
Failed to qualify for Scientist (Scholar). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
33 |
Refuse to abuse Reid Walker's position for profit. |
4 |
33 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
33 |
Voluntarily left Line/Crew |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
38 |
Survived a risky adventure but gained nothing. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |