Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
3 |
22 |
Failed to qualify for Flight (Navy). |
3 |
22 |
Continued as Drifter (Wanderer). |
3 |
24 |
Betrayed by a friend. One of Reinhold Lowe's Contacts or Allies betrays Reinhold Lowe, ending Reinhold Lowe's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
28 |
Drafted into Ground Assault |
5 |
30 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
31 |
Advanced training in a specialist field |
5 |
34 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
5 |
34 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
6 |
34 |
Continued as Marine (Ground Assault). |
6 |
37 |
A mission goes wrong; Reinhold Lowe and several others are captured and mistreated by the enemy. Gain Reinhold Lowe's jailer as an Enemy. |
7 |
37 |
Became a Scout (Surveyor). |
7 |
41 |
Reinhold Lowe's scout ship is one of the first on the scene to rescue the survivors of a disaster but Reinhold Lowe fail to help. Gain an Enemy. |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |