Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Richard Olson's work ends up coming home with Richard Olson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
24 |
When dealing with an alien race, Richard Olson botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Psychologically damaged by Richard Olson's time in the scouts. |
2 |
25 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Surveyor). |
3 |
28 |
Richard Olson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Richard Olson fail to help. Gain an Enemy. |
3 |
28 |
Psychologically damaged by Richard Olson's time in the scouts. |
3 |
29 |
Promoted to Scout (Surveyor) rank 2. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
31 |
Perform an exemplary service for the scouts. |
4 |
33 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
34 |
Richard Olson's ship is damaged, and Richard Olson have to hitch-hike Richard Olson's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 2 Contacts. Gain 2 Enemies. |
6 |
34 |
Switched to Agent (Intelligence). |
6 |
38 |
Rewarded for a successful mission. |
6 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
38 |
Voluntarily left Intelligence |
7 |
38 |
Failed to qualify for Broker (Merchant). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
A series of bad deals and decisions force Richard Olson into bankruptcy. Richard Olson salvages what Richard Olson can. |
8 |
39 |
Became a Drifter (Wanderer). |
8 |
43 |
Find valuable salvage. |
9 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
43 |
Retired at age 43. |