Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Robert Moore left the community. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Offered job by a patron. Now owe him a favor. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
35 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Became a Psion (Wild Talent). |
6 |
39 |
An anti-psi cult or gang attempts to expose or attack Robert Moore. |
7 |
39 |
Failed to qualify for Explorer (Scout). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |