Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
23 |
Gain Enemy if Rodney Hunniford don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
27 |
Gain Enemy if Rodney Hunniford don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Severely injured. Owe 15,000 for medical bills. |
5 |
33 |
Became a Scholar (Scientist). |
5 |
37 |
A rival researcher blackens Rodney Hunniford's name or steals Rodney Hunniford's research. Gain a Rival. |
6 |
37 |
Continued as Scholar (Scientist). |
6 |
41 |
Make a breakthrough in Rodney Hunniford's field. |
6 |
41 |
Promoted to Scholar (Scientist) rank 1. |