Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Make an unexpected connection outside Rogers Cowen's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
A good deal ensures Rogers Cowen is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
A sudden war destroys Rogers Cowen's trade routes and contacts, forcing Rogers Cowen to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Became a Citizen (Worker). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Returned to Merchant (Broker). |
5 |
33 |
Severely injured. Owe 3,750 for medical bills. |
6 |
33 |
Became a Entertainer (Journalist). |
6 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Entered Merchant Academy with the Business curriculum. |
7 |
41 |
Good fortune |
7 |
41 |
Graduated. |