Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
21 |
Crime pays off. Gain victim as Enemy. |
2 |
23 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
23 |
Continued as Rogue (Pirate). |
3 |
24 |
Arrested and charged. |
3 |
24 |
Hired a lawyer to beat the charges. |
3 |
27 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
4 |
27 |
Continued as Rogue (Pirate). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
33 |
Find Ancient Technology. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
Rogers Palmer come into conflict with a splinter group Rogers Palmer's own religion which maintains Rogers Palmer's version is the wrong one. Gain 1 Rivals. |
8 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |