Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
A police detective or rival criminal forces Rogers Saxon to flee and vows to hunt Rogers Saxon down. Gain an Enemy. |
3 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Explorer). |
3 |
29 |
Spend several years jumping from world to world in Rogers Saxon's scout ship. |
4 |
30 |
Voluntarily left Explorer |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
33 |
Scarred. Owe 2,500 for medical bills. |
5 |
33 |
Became a Entertainer (Journalist). |
5 |
37 |
Rogers Saxon is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
37 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
38 |
An assassin attempts to end Rogers Saxon's life. |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |