Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Nearly killed. Owe 10,000 for medical bills. |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
28 |
Offered job by a patron. Now owe him a favor. |
4 |
28 |
Failed to qualify for Field Researcher (Scholar). |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Victim of a crime |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Encounter a Psionic institute. |
5 |
33 |
Tested for psionic powers |
5 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
39 |
Gain Enemy if Rolla Carroll don't already have one. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Rolla Carroll run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |