Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
An investigation takes on a dangerous turn. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
34 |
Rollie Carrington refuse to secretly provide religious rites for a dying leader or noble, because they do not share Rollie Carrington's faith. |
4 |
34 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
34 |
Continued as Believer (Holy Warrior). |
5 |
36 |
Rollie Carrington come into conflict with a splinter group Rollie Carrington's own religion which maintains Rollie Carrington's version is the wrong one. Gain 1 Rivals. |
6 |
36 |
Failed to qualify for Free Trader (Merchant). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
40 |
A mission goes wrong and Rollie Carrington is stranded behind enemy lines. Ejected from the service. |
7 |
40 |
Returned to Believer (Holy Warrior). |
7 |
42 |
Rollie Carrington come into conflict with a splinter group Rollie Carrington's own religion which maintains Rollie Carrington's version is the wrong one. Gain 2 Rivals. |