Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
24 |
Involved in a feud with a rival criminal organization. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Entered Merchant Academy with the Business curriculum. |
4 |
30 |
Become leader in social movement. |
4 |
30 |
Gain an Ally and an Enemy. |
4 |
31 |
Graduated. |
5 |
31 |
Became a Merchant (Broker). |
5 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Courier). |
6 |
36 |
When dealing with an alien race, Rollie Neal botch an opportunity to gather extra intelligence about them. |
6 |
36 |
Scarred. Owe 2,500 for medical bills. |
7 |
39 |
Continued as Scout (Courier). |
7 |
42 |
Rollie Neal have no idea what happened to Rollie Neal – they found Rollie Neal's ship drifting on the fringes of friendly space. |