Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Join homeworld’s celebrity circles |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Betrayed by a friend. One of Rollin Hill's Contacts or Allies betrays Rollin Hill, ending Rollin Hill's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
36 |
Become leader in social movement. |
5 |
36 |
Gain an Ally and an Enemy. |
5 |
36 |
Dropped out of the merchant academy. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Advanced training in a specialist field. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |