Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Injured. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Go undercover to investigate an enemy. |
3 |
26 |
A police detective or rival criminal forces Rose Burress to flee and vows to hunt Rose Burress down. Gain an Enemy. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
37 |
Given advanced training in a specialist field |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
40 |
Make an unexpected connection outside Rose Burress's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 2. |