Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Roy Ellis's business expands, Roy Ellis's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Failed to qualify for Merchant Academy. |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
29 |
Failed to qualify for Flight (Navy). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
32 |
Attempted a risky adventure and was wildly successful. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Find valuable salvage. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Voluntarily left Wanderer |
6 |
37 |
Returned to Agent (Law Enforcement). |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Entered Merchant Academy with the Business curriculum. |
7 |
41 |
Become leader in social movement. |
7 |
41 |
Gain an Ally and an Enemy. |
7 |
44 |
Graduated. |