Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Colonist (Citizen). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Ruby Campbell do not know what happened to Ruby Campbell. There is a gap in Ruby Campbell's memory. |
3 |
21 |
Became a Merchant (Free Trader). |
3 |
22 |
Embroiled in legal trouble. |
4 |
25 |
Continued as Merchant (Free Trader). |
4 |
28 |
Given advanced training in a specialist field |
4 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
29 |
Continued as Merchant (Free Trader). |
5 |
30 |
A series of bad deals and decisions force Ruby Campbell into bankruptcy. Ruby Campbell salvages what Ruby Campbell can. |
6 |
30 |
Switched to Drifter (Barbarian). |
6 |
31 |
Betrayed by a friend. One of Ruby Campbell's Contacts or Allies betrays Ruby Campbell, ending Ruby Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
31 |
Failed to qualify for Physician (Scholar). |
7 |
31 |
Submitted to the draft. |
7 |
31 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
32 |
Given advanced training in a specialist field |
8 |
35 |
Continued as Merchant (Merchant Marine). |
8 |
37 |
Ruby Campbell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
37 |
Switched to Drifter (Wanderer). |
9 |
41 |
Promoted to Drifter (Wanderer) rank 1. |