Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Ruth Davis's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Scout (Courier). |
2 |
24 |
Spend several years jumping from world to world in Ruth Davis's scout ship. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Continued as Scout (Courier). |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Switched to Merchant (Broker). |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Ruth Davis's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
37 |
Embroiled in legal trouble. |
6 |
39 |
Promoted to Merchant (Broker) rank 2. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
43 |
Forced to muster out. |