Crewman Salvador Howell  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 44 M 3 (-1) 5 (-1) 5 (-1) 10 (1) 3 (-1) 4 (-1)355A34
Plucky
 
Skills
Athletics (Strength) 1
Broker 3
Drive 0
Electronics 0
Gambler 1
Leadership 0
Persuade 1
Pilot 0
Science (Social Sciences) 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 12
Drifter Barbarian 01
Citizen Corporate 12
Navy Flight Crewman02
 
Name Type Affinity Enmity Power Influence Species
Mintie Richardson Contact 3 1 6 5 Kargol (F/45)
 
Term Age History
1 18 Became a Merchant (Broker).
1 22 Make an unexpected connection outside Salvador Howell's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Continued as Merchant (Broker).
2 24 Imperial trade restrictions force Salvador Howell out of business.
3 24 Failed to qualify for Infantry (Army).
3 24 Became a Drifter (Barbarian).
3 27 Salvador Howell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 27 Became a Citizen (Corporate).
4 29 Political upheaval strikes Salvador Howell's homeworld, and Salvador Howell is caught up in the revolution.
5 31 Continued as Citizen (Corporate).
5 34 Salvador Howell is rewarded for Salvador Howell's diligence or cunning.
5 35 Promoted to Citizen (Corporate) rank 1.
6 35 Voluntarily left Corporate
6 35 Failed to qualify for Scientist (Scholar).
6 35 Submitted to the draft.
6 35 Became a Navy (Flight) with the new title Crewman.
6 38 Abuse Salvador Howell's position for profit.
7 39 Continued as Navy (Flight).
7 41 Injured.
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