Senior Crewman Sammie Bilton  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 44 M 5 (-1) 8 (0) 5 (-1) 7 (0) 12 (2) 8 (0)5857C8
Skeptical, Unfocused
 
Skills
Admin 1
Advocate 0
Athletics (Dexterity) 1
Broker 0
Deception 0
Diplomat 0
Drive (Hovercraft) 1
Drive (Track) 1
Electronics 0
Language (Floriani (Florian League)) 1
Mechanic 1
Persuade 0
Profession (Sports) 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman12
Drifter Wanderer 13
Believer Missionary/Humanitarian Junior Project Worker02
 
EducationGraduated
Merchant Academy Failed
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 20 Became a Drifter (Wanderer).
2 23 Attacked by enemies that Sammie Bilton easily defeat.
2 23 Gain Enemy if Sammie Bilton don't already have one.
2 24 Promoted to Drifter (Wanderer) rank 1.
3 24 Continued as Drifter (Wanderer).
3 28 Survived a risky adventure but gained nothing.
4 28 Continued as Drifter (Wanderer).
4 31 Betrayed by a friend. One of Sammie Bilton's Contacts or Allies betrays Sammie Bilton, ending Sammie Bilton's career. That Contact or Ally becomes a Rival or Enemy.
5 31 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 35 Good fortune
6 35 Continued as Believer (Missionary/Humanitarian).
6 36 Opponents of Sammie Bilton's belief system ambush Sammie Bilton.
6 36 Scarred. Fully recovered. Owe 10,000 for medical bills.
7 36 Entered Merchant Academy with the Business curriculum.
7 37 Dropped out of the merchant academy.
8 37 Voluntarily left Missionary/Humanitarian
8 37 Failed to qualify for Field Researcher (Scholar).
8 37 Submitted to the draft.
8 37 Returned to Merchant (Merchant Marine).
8 41 A good deal ensures Sammie Bilton is living the high life for a few years.
8 41 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
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