Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Attacked by enemies that Sammie Bilton easily defeat. |
2 |
23 |
Gain Enemy if Sammie Bilton don't already have one. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Survived a risky adventure but gained nothing. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Sammie Bilton's Contacts or Allies betrays Sammie Bilton, ending Sammie Bilton's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Good fortune |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Opponents of Sammie Bilton's belief system ambush Sammie Bilton. |
6 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Entered Merchant Academy with the Business curriculum. |
7 |
37 |
Dropped out of the merchant academy. |
8 |
37 |
Voluntarily left Missionary/Humanitarian |
8 |
37 |
Failed to qualify for Field Researcher (Scholar). |
8 |
37 |
Submitted to the draft. |
8 |
37 |
Returned to Merchant (Merchant Marine). |
8 |
41 |
A good deal ensures Sammie Bilton is living the high life for a few years. |
8 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |