Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Gained a contact. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
29 |
Sammie Borthwell have no idea what happened to Sammie Borthwell – they found Sammie Borthwell's ship drifting on the fringes of friendly space. |
4 |
29 |
Failed to qualify for Worker (Citizen). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
A sudden war destroys Sammie Borthwell's trade routes and contacts, forcing Sammie Borthwell to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
38 |
Moved to a new world. |
6 |
39 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Noble (Administrator) with the new title Clerk and previous rank. |
7 |
41 |
Sammie Borthwell manipulate and charm Sammie Borthwell's way through high society. Gain a Rival and an Ally. |
7 |
43 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |