Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
During a battle, defeat or victory depends on Sampson Harris's actions. The ship suffers severe damage and Sampson Harris is blamed for the disaster. Sampson Harris is court - martialled and discharged. |
2 |
19 |
Became a Scout (Explorer). |
2 |
23 |
Sampson Harris's ship is damaged, and Sampson Harris have to hitch-hike Sampson Harris's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 5 Contacts. Gain 1 Enemies. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
27 |
Given advanced training in a specialist field |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
30 |
Make an unexpected connection outside Sampson Harris's normal circles. Gain a Contact. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
34 |
A good deal ensures Sampson Harris is living the high life for a few years. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
36 |
Embroiled in legal trouble. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
39 |
Voluntarily left Free Trader |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Sampson Harris accepted an offer of inducements to betray Sampson Harris's faith. Gain 330,000 in cash. |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |