Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Study Profession (Worker/Biologicals) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scholar (Physician). |
2 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
25 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Drafted into Merchant Marine |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Make an unexpected connection outside Sanford Jackson's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A series of bad deals and decisions force Sanford Jackson into bankruptcy. Sanford Jackson salvages what Sanford Jackson can. |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |