Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Given advanced training in a specialist field |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
27 |
Voluntarily left Merchant Marine |
4 |
27 |
Became a Entertainer (Artist). |
4 |
29 |
Gain a patron in the arts. Gain an Ally |
4 |
31 |
Promoted to Entertainer (Artist) rank 1. |
5 |
31 |
Voluntarily left Artist |
5 |
31 |
Became a Scout (Courier). |
5 |
34 |
Saul Mulvahil's scout ship is one of the first on the scene to rescue the survivors of a disaster but Saul Mulvahil fail to help. Gain an Enemy. |
5 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Voluntarily left Courier |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Saul Mulvahil come into conflict with a splinter group Saul Mulvahil's own religion which maintains Saul Mulvahil's version is the wrong one. Gain 3 Rivals. |
7 |
39 |
Switched to Merchant (Broker). |
7 |
41 |
Make an unexpected connection outside Saul Mulvahil's normal circles. Gain a Contact. |