Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Selmer Curtis's Contacts or Allies betrays Selmer Curtis, ending Selmer Curtis's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Smuggle illegal items onto a planet. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Make an unexpected connection outside Selmer Curtis's normal circles. Gain a Contact. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Failed to qualify for Army Support (Army). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Selmer Curtis's Contacts or Allies betrays Selmer Curtis, ending Selmer Curtis's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Switched to Merchant (Broker). |
6 |
35 |
Make an unexpected connection outside Selmer Curtis's normal circles. Gain a Contact. |
6 |
37 |
Promoted to Merchant (Broker) rank 1. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
41 |
Given advanced training in a specialist field |
7 |
41 |
Promoted to Merchant (Broker) rank 2. |