Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
An expedition or voyage goes wrong, leaving Seymour McPherson stranded in the wilderness. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
23 |
Caught cheating in some fashion, advancing Seymour McPherson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
23 |
Seymour McPherson's work is sabotaged by unknown parties. Seymour McPherson start again from scratch. |
2 |
23 |
Gain an Enemy |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 2. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
29 |
Assigned to work on a secret project for a patron or organisation. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 3. |
4 |
30 |
Voluntarily left Field Researcher |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Attempted a risky adventure and was wildly successful. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Smuggle illegal items onto a planet. |
7 |
43 |
Forced to muster out. |