Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Sherman Moore's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
22 |
Failed to qualify for Army Academy (Military Academy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Sherman Moore do not know what happened to Sherman Moore. There is a gap in Sherman Moore's memory. |
3 |
25 |
Failed to qualify for Journalist (Entertainer). |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
28 |
Survived a risky adventure but gained nothing. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Sherman Moore's Contacts or Allies betrays Sherman Moore, ending Sherman Moore's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Field Researcher (Scholar). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
34 |
Sherman Moore do not know what happened to Sherman Moore. There is a gap in Sherman Moore's memory. |
6 |
34 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
38 |
time as a ruler or playboy gives Sherman Moore a wide range of experiences. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
7 |
38 |
Continued as Noble (Diplomat). |
7 |
41 |
Sherman Moore make an alliance with a powerful and charismatic noble, who becomes an Ally. |
7 |
42 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |