Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
22 |
A mission goes disastrously wrong due to Sherman Steen's commander’s error or incompetence, but Sherman Steen survive. |
2 |
22 |
Cover for the commander and gain an Ally. |
2 |
23 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
3 |
23 |
Continued as Marine (Marine Support). |
3 |
27 |
A mission goes wrong; Sherman Steen and several others are captured and mistreated by the enemy. Gain Sherman Steen's jailer as an Enemy. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
A new romantic starts. Gain an Ally. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A series of bad deals and decisions force Sherman Steen into bankruptcy. Sherman Steen salvages what Sherman Steen can. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
36 |
Nearly killed. Owe 11,250 for medical bills. |
7 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
37 |
Sherman Steen accepted an offer of inducements to betray Sherman Steen's faith. Gain 330,000 in cash. |
7 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
41 |
Sherman Steen do not know what happened to Sherman Steen. There is a gap in Sherman Steen's memory. |