Sid Farrell  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 44 M 7 (0) 8 (0) 9 (1) 7 (0) 8 (0) 7 (0)789787
Astute, Conceited
 
Skills
Admin 1
Athletics 0
Electronics (Computers) 1
Electronics (Sensors) 2
Engineer (M-drive) 1
Engineer (Power) 1
Gun Combat (Archaic) 1
Gunner 0
Language 0
Mechanic 1
Navigation 1
Pilot 0
Profession (Sports) 0
Recon 0
Seafarer 0
Stealth 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand14
Army Army Support Private01
Rogue Thief 11
 
Name Type Affinity Enmity Power Influence Species
Maynard Vear Enemy 0 6 4 2 Libert (M/14)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Abuse Sid Farrell's position for profit.
2 22 Continued as Navy (Engineer/Gunner).
2 26 Advanced training in a specialist field.
3 26 Continued as Navy (Engineer/Gunner).
3 28 Sid Farrell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 30 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
4 30 Continued as Navy (Engineer/Gunner).
4 31 Vessel participates in a notable military engagement.
4 34 Forced to muster out.
5 34 Became a Army (Army Support) with the new title Private.
5 37 Moved to a new world.
6 38 Voluntarily left Army Support
6 38 Became a Rogue (Thief).
6 42 Involved in the planning of an impressive heist.
6 42 Promoted to Rogue (Thief) rank 1.
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