Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Silas Peck's ship is damaged, and Silas Peck have to hitch-hike Silas Peck's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 4 Contacts. Gain 2 Enemies. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
27 |
Perform an exemplary service for the scouts. |
3 |
30 |
Promoted to Scout (Surveyor) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Returned to Scout (Courier). |
4 |
31 |
Good fortune |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
44 |
Scarred. Owe 5,000 for medical bills. |