Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Sim Shelton far from home. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Sim Shelton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
25 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
25 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Sim Shelton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
During a battle, defeat or victory depends on Sim Shelton's actions. Sim Shelton actions lead to an honorabe discharge. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Sim Shelton accepted an offer of inducements to betray Sim Shelton's faith. Gain 390,000 in cash. |
7 |
39 |
Became a Drifter (Barbarian). |