Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Expand the field of Art (Write), but gain a Rival in Stephen Grant's former tutor. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Explorer). |
2 |
24 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Stephen Grant's scout ship is one of the first on the scene to rescue the survivors of a disaster but Stephen Grant fail to help. Gain an Enemy. |
3 |
27 |
Psychologically damaged by Stephen Grant's time in the scouts. |
3 |
30 |
Promoted to Scout (Explorer) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Courier (Scout). |
4 |
30 |
Continued as Scout (Explorer). |
4 |
32 |
Stephen Grant's ship is damaged, and Stephen Grant have to hitch-hike Stephen Grant's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 3 Contacts. Gain 1 Enemies. |
5 |
32 |
Failed to qualify for Intelligence (Agent). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
33 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
6 |
33 |
Failed to qualify for Surveyor (Scout). |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
35 |
Betrayed by a friend. One of Stephen Grant's Contacts or Allies betrays Stephen Grant, ending Stephen Grant's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
38 |
Accepted a deal with criminal or other figure under investigation. |
8 |
38 |
Returned to Drifter (Wanderer). |
8 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |