Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
Cheated in some fashion, advancing Stephen Moore's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
21 |
Gain an Enemy |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
25 |
Stephen Moore's work is sabotaged by unknown parties. Stephen Moore may salvage what Stephen Moore can and give up. |
3 |
25 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
27 |
A mission goes wrong; Stephen Moore and several others are captured and mistreated by the enemy. Gain Stephen Moore's jailer as an Enemy. |
4 |
27 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
29 |
Involved in the planning of an impressive heist. |
4 |
31 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
31 |
Continued as Rogue (Pirate). |
5 |
32 |
A police detective or rival criminal forces Stephen Moore to flee and vows to hunt Stephen Moore down. Gain an Enemy. |
6 |
32 |
Became a Citizen (Colonist). |
6 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Promoted to Citizen (Colonist) rank 1. |
7 |
36 |
Continued as Citizen (Colonist). |
7 |
38 |
Stephen Moore's business expands, Stephen Moore's corporation grows, or the colony thrives. |
7 |
40 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
40 |
Continued as Citizen (Colonist). |
8 |
43 |
A revolution, attack or other unusual event throws Stephen Moore's life into chaos, forcing Stephen Moore to leave the planet. |