Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Dilettante) with the new title Wastrel. |
1 |
21 |
Become deeply involved in politics on Sterling Rose's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
1 |
22 |
Promoted to Noble (Dilettante) rank 1. |
2 |
22 |
Voluntarily left Dilettante |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Sterling Rose foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Became a Agent (Intelligence). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Failed to qualify for Enforcer (Rogue). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Amnesia. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Offered job by a patron. Now owe him a favor. |
6 |
36 |
Failed to qualify for Law Enforcement (Agent). |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
37 |
Encounter a Psionic institute. |
6 |
37 |
Tested for psionic powers |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
41 |
Gain Enemy if Sterling Rose don't already have one. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 2. |