Stewart Phillips  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 44 M 3 (-1) 10 (1) 6 (0) 5 (-1) 6 (0) 8 (0)3A6568
Not Trustworthy, Toned arms
 
Skills
Astrogation 0
Athletics 0
Broker 0
Deception 1
Drive 0
Electronics 0
Flyer 0
Gun Combat (Slug) 1
Language (Floriani (Florian League)) 1
Medic 1
Melee 0
Persuade 0
Pilot (Small Craft) 1
Science (Robotic Sciences/Cybernetics) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 03
Drifter Barbarian 01
Merchant Merchant Marine Crewman01
Scout Explorer 02
 
Name Type Affinity Enmity Power Influence Species
Ian Arnold Enemy 0 1 1 3 Libert (M/23)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 21 Given advanced training in a specialist field
2 22 Continued as Merchant (Free Trader).
3 26 Continued as Merchant (Free Trader).
3 29 A good deal ensures Stewart Phillips is living the high life for a few years.
3 30 Forced to muster out.
4 30 Failed to qualify for Corporate Agent (Agent).
4 30 Became a Drifter (Barbarian).
4 33 Scarred. Fully recovered. Owe 5,000 for medical bills.
5 33 Switched to Merchant (Merchant Marine) with the new title Crewman.
5 34 A sudden war destroys Stewart Phillips's trade routes and contacts, forcing Stewart Phillips to flee that region of space.
5 34 Gain rebels as Enemy
6 34 Failed to qualify for Performer (Entertainer).
6 34 Submitted to the draft.
6 34 Became a Scout (Explorer).
6 38 Spend several years jumping from world to world in Stewart Phillips's scout ship.
7 38 Attempted to change assignments.
7 38 Failed to qualify for Surveyor (Scout).
7 38 Continued as Scout (Explorer).
7 41 Injured. Fully recovered. Owe 5,000 for medical bills.
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