Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Free Trader). |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
A good deal ensures Stewart Phillips is living the high life for a few years. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
A sudden war destroys Stewart Phillips's trade routes and contacts, forcing Stewart Phillips to flee that region of space. |
5 |
34 |
Gain rebels as Enemy |
6 |
34 |
Failed to qualify for Performer (Entertainer). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Scout (Explorer). |
6 |
38 |
Spend several years jumping from world to world in Stewart Phillips's scout ship. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Failed to qualify for Surveyor (Scout). |
7 |
38 |
Continued as Scout (Explorer). |
7 |
41 |
Injured. Fully recovered. Owe 5,000 for medical bills. |