Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Hard times caused by a lack of interstellar trade costs Sullivan Murphy's job. |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A good deal ensures Sullivan Murphy is living the high life for a few years. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Scout (Explorer). |
5 |
37 |
Scarred. Owe 5,000 for medical bills. |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Sullivan Murphy's Contacts or Allies betrays Sullivan Murphy, ending Sullivan Murphy's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
Opponents of Sullivan Murphy's belief system ambush Sullivan Murphy. |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |