Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Kicked out of military academy. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
23 |
Sydney Edward's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Survived a risky adventure but gained nothing. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
34 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
Sydney Edward's work ends up coming home with Sydney Edward, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |