Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Sylvester Head's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A series of bad deals and decisions force Sylvester Head into bankruptcy. Sylvester Head salvages what Sylvester Head can. |
5 |
34 |
Became a Citizen (Corporate). |
5 |
38 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Returned to Merchant (Merchant Marine). |
6 |
42 |
A sudden war destroys Sylvester Head's trade routes and contacts, forcing Sylvester Head to flee that region of space. |
6 |
42 |
Gain rebels as Enemy |