Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Terrence Burton's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A series of bad deals and decisions force Terrence Burton into bankruptcy. Terrence Burton salvages what Terrence Burton can. |
3 |
23 |
Failed to qualify for Pirate (Rogue). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Drafted into Merchant Marine |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Returned to Merchant (Merchant Marine). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
33 |
A new romantic starts. Gain an Ally. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Terrence Burton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
A notable academic consults with Terrence Burton about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |