Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Terrence Perkins's work ends up coming home with Terrence Perkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Find valuable salvage. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
33 |
Drafted into Law Enforcement |
5 |
33 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Established a network of contacts. Gain 2 contacts. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Find Ancient Technology. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |