Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
A disaster leaves several injured, and others blame Terry Alvarez, forcing Terry Alvarez to leave Terry Alvarez's career. Gain a Rival. |
1 |
19 |
Nearly killed. Owe 12,500 for medical bills. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
21 |
Moved to a new world. |
2 |
23 |
Promoted to Citizen (Colonist) rank 1. |
3 |
23 |
Continued as Citizen (Colonist). |
3 |
24 |
A new romantic starts. Gain an Ally. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
30 |
Political upheaval strikes Terry Alvarez's homeworld, and Terry Alvarez is caught up in the revolution. |
4 |
31 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
33 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Failed to qualify for Broker (Merchant). |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
34 |
Nearly killed. Owe 20,000 for medical bills. |
7 |
34 |
Failed to qualify for Explorer (Scout). |
7 |
34 |
Submitted to the draft. |
7 |
34 |
Became a Scout (Explorer). |
7 |
37 |
When dealing with an alien race, Terry Alvarez botch an opportunity to gather extra intelligence about them. |
7 |
37 |
Terry Alvarez inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
38 |
Continued as Scout (Explorer). |
8 |
40 |
Terry Alvarez's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |