Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A good deal ensures Thomas Shorten is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Make an unexpected connection outside Thomas Shorten's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
28 |
Failed to qualify for Corporate (Citizen). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Nearly killed. Owe 40,000 for medical bills. |
4 |
29 |
Gain Enemy if Thomas Shorten don't already have one. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Became a Citizen (Corporate). |
5 |
35 |
A revolution, attack or other unusual event throws Thomas Shorten's life into chaos, forcing Thomas Shorten to leave the planet. |
6 |
35 |
Failed to qualify for Pirate (Rogue). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Imperial trade restrictions force Thomas Shorten out of business. |
7 |
39 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
42 |
A job goes wrong, forcing Thomas Shorten to flee off-planet. |